- Legend Of Zelda Majora's Mask Randomizer Download
- Majora's Mask Randomizer Item Tracker
- Majora's Mask Randomizer Deathbasket
- Play Zelda Majora's Mask Randomizer Online
- Majora's Mask Reviews
Beta Quest is an exit randomizer. Entering a loading zone will take you some where completely different than normal. It is, however, possible to have an exit randomize to itself. The randomization is seeded. Meaning using the same seed will yield the same randomization.
Playing Beta Quest:
- Majora's Mask randomizer? I was thinking about revisiting the N64 version when I heard about the Majora's Mask randomizer. I've been checking out youtube videos and blog posts on it and I've downloaded the latest version, but I can't find any instructions on how to install it.
- Jul 17, 2019 Caption: As explained in this fantastic video by YouTuber Nerrel Fortunately though, a new mod fixes these issues. Yep, titled Project Restoration and developed by long time modder and dataminer Leoetlino, the mod updates Majora’s Mask 3D’s mechanics to work much more like those in the original game. Including the Zora swimming mechanics mentioned earlier.
- SmashManiac: Thanks for makin' this list, so far I used the Dragon Warrior randomizer, the Mike Tyson's Punch Out randomizer and the Zelda 2 randomizer, when I move back to New York, I plan to play through the hacks just to make sure everything is workin' right.
This only works on Majora's Mask NTSC-U 1.0. (and probably most hacks based on this version) Item Randomizer I wonder how you will fare against the horror that is the random number generator For playing Beta Quest on the current Item Randomizer. (by DeathBasket v1.2) Spoiler Log.
By default a seed will generated for you. Otherwise make up your own and enter it then click download. This will generate a GCT File and prompt you to download it. Simply boot Majora's Mask with these codes and play the game. That's it!
The seed and randomizer options are included in the URL. For racing against others just copy/paste the URL to ensure they get the correct seed.
Additional Information
Start with both Song of Time and Ocarina of Time.
Entering the bottom of the Clock Tower.
Will always take you to the Default Spawn. Even if it's an Owl Save File.
Entering and Exiting will take you to the same exit. This is due to the way exiting a grotto works.
The Deku Palace Grottos are the only exception to this. As exiting grottos there work like a normal exit. Making entering and exiting these different.
The Deku Palace Grottos are the only exception to this. As exiting grottos there work like a normal exit. Making entering and exiting these different.
Uses the last exit you spawned at to calculate a new one.
For example, you spawn at Termina Field (from South Clock Town). Dying will be the same as if you are in South Clock Town and exit to Termina Field.
For example, you spawn at Termina Field (from South Clock Town). Dying will be the same as if you are in South Clock Town and exit to Termina Field.
Because of how Song of Soaring works in a dungeon if the player is warped into a boss room using the song will be the same as entering that boss room not the dungeon main entrance.
If you do not have the Magic Meter then all Fairy Fountain exits will take you to the Clock Town Fountain.
Once you have obtained the Magic Meter you will be able to get to the other four Fountains.
Once you have obtained the Magic Meter you will be able to get to the other four Fountains.
In general this is not random. However there are special cases that work as a normal exit and those are included in the random exits.
For example, voiding at Snowhead near the Owl Statue which spawns you at the default scene exit which is the same as coming from the Path to Snowhead, or the Murky Water voids at Great Bay Coast, etc.
For example, voiding at Snowhead near the Owl Statue which spawns you at the default scene exit which is the same as coming from the Path to Snowhead, or the Murky Water voids at Great Bay Coast, etc.
Taking Epona on an adventure can result in the game sometimes crashing. To prevent this she is removed on every exit.
These cutscenes are suppose to be skipped and take you straight to getting the mask. However due to the way these cutscenes trigger the codes usually fail to actually skip them. The player will still get the masks afterward.
These cutscenes will play like normal after entering the blue warp in a dungeon. Afterward you will warp some where else.
Allows the player to get back to the title screen while keeping the codes active as using the Reset button on the Wii will remove the codes from RAM.
Gamecube: X + B + Start
Classic: X + B + Plus
Nintendo 64: C-Right + B + Start
Gamecube: X + B + Start
Classic: X + B + Plus
Nintendo 64: C-Right + B + Start
These cannot be manually set. There are preset colors and they are randomly chosen based on the seed.
Excluded Exits
This one likes to randomly crash.
In general this one is only accessiable from Lost Woods so I just took it out as well.
Non-random Exits
So the player can get the Heart Piece.
![Majora%27s Majora%27s](/uploads/1/2/5/8/125847551/110014745.jpg)
So the player can get the Heart Piece.
This exit can result in the C-Buttons all being unusable forcing the player to lose all Cycle progress.
So the player can get the Heart Piece.
So the player can get the Romani Mask.
Legend Of Zelda Majora's Mask Randomizer Download
So the Player can get Deku Mask.
This exit results in the player losing all Cycle progress.
So the player can get the Epona's Song.
So the player can get the Milk Bottle.
So the player can get the Zora Mask.
So the player can get the Heart Piece.
To prevent the player from being locked out of an exit. Subsequent use of this exit doesn't get randomized.
So the player can get the Heart Piece.
So the player can get the Bunny Hood.
So the player can get the Witch Archery Heart Piece.
So the player can get the Bottle and Heart Piece.
So the player can get the Heart Piece.
So the player can get the Witch Archery Heart Piece.
So the player can get the Heart Pieces.
These exits are very time specific and most may not even know about them.
So the player can get Bomb Bag and Bombs.
So the player can get Oath to Order and clear areas after dungeon completion.
So the player can get the Goron Mask.
So the player can get the Gold Dust Bottle.
So the player can get Blast Mask.
Known Issues
After loading a file and being taken to the default spawn if the player voids the game may softlock or crash. This seems to be a quirk of Wii Virtual Console?
In both cases (Interior and Exterior) neither seem to get randomized.
Create a Beta Quest:
Seed: | ||
Colors: | ||
Options: | ||
Item Randomizer Spoiler Log | Enable this to download codes for the Item Randomizer. Enable this to download the Spoiler Log. | |
Create: |
Any spaces and non-alphanumeric characters in the seed will be removed before it is used.
The seed can at most be 25 characters long.
The seed can be seen in-game by inspecting the Ocarina in the pause menu.
This only works on Majora's Mask NTSC-U 1.0. (and probably most hacks based on this version)
The seed can at most be 25 characters long.
The seed can be seen in-game by inspecting the Ocarina in the pause menu.
This only works on Majora's Mask NTSC-U 1.0. (and probably most hacks based on this version)
Item Randomizer
I wonder how you will fare against the horror that is the random number generator…
For playing Beta Quest on the current Item Randomizer. (by DeathBasket v1.2)
For playing Beta Quest on the current Item Randomizer. (by DeathBasket v1.2)
Spoiler Log
This contains a list of the original exits and what they were randomized to. The spoiler log is appended below but is collasped by default.
Majora's Mask Randomizer Item Tracker
Spoiler Log
New
After the Legend of Zelda Ocarina of Time got a remake back in 2011, there were many calls for Majora’s Mask to get the same treatment. After all, the game ran on the same engine, and the same sort of updates that improved its predecessor could be used here too.
Majora's Mask Randomizer Deathbasket
And so after a movement called Operation Moonfall, numerous articles and forum posts begging Nintendo for the remake and many petitions, Nintendo answered everyone’s prayers with Majora’s Mask 3D. It was a good remake overall, and one which certainly added a fresh coat of paint to the otherwise aging title.
But it didn’t please everyone. Indeed, while Ocarina of Time 3D got complaints for doing too little with the original game in terms of changes, Majora’s Mask 3D got the opposite, with many of its changes causing frustration for longtime fans and players. These included slower Zora Link swimming speeds, Deku Link’s hops being nerfed, and various changes to the boss battles that added traditional Zelda style weaknesses to the lot of them.
Caption: As explained in this fantastic video by YouTuber Nerrel
Play Zelda Majora's Mask Randomizer Online
Fortunately though, a new mod fixes these issues. Yep, titled Project Restoration and developed by long time modder and dataminer Leoetlino, the mod updates Majora’s Mask 3D’s mechanics to work much more like those in the original game.
Including the Zora swimming mechanics mentioned earlier. Now the traditional swimming speed is back and doesn’t require magic to use, with the new slower one being an option you can toggle instead.
Or Deku Link’s movement. This too has been returned to its original form, with players now able to blast through the Southern Swamp like in the N64 days as a result.
Yet the changes don’t stop with transformations. No, quite a few other items and mechanics got updated too.
Like the Ice Arrows. These were severely nerfed in the 3DS game, with said arrows only freezing certain glowing patches of water rather than being usable anywhere in places like Great Bay Temple, which significantly limitd their usefulness.
However, that’s fixed here. Now they can be used anywhere in the dungeon, with the annoying sparkles being gone for good.
The Song of Inverted Time also got a few fixes too. Instead of only slowing time down to only 50% of its original speed, it goes down to 30% like in the original version of the game. A small change, but one which makes speedruns all that more exciting as a result.
Meanwhile, despite the main boss eye mechanics not being reverted, a few other changes did occur here to make things more convenient or interesting to play. These include Captain Keeta being much faster (like in the older version), and Twinmold being significantly less annoying (thanks to his stun timer not resetting as quickly when you’re a giant).
Finally, the main transformation masks and Ocarina of Time are now on their own buttons, and can be accessed at any time. This frees up extra button slots for items, and provides much quicker access to said items for when puzzles require them.
So if you’re a fan of the original Majora’s Mask and wish the 3DS one worked more like it, check it out. It basically mixes the best parts of the two versions into one convenient package!
Majora's Mask Reviews
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